Last modified: 2014-12-27 by peter hans van den muijzenberg
Keywords: game | videogame | boardgame | wargame | virtual |
Links: FOTW homepage | search | disclaimer and copyright | write us | mirrors
This category includes any entry that can be described as a game. This includes video games as well as table-top games. Series of games are usually described together, though on occasion a major branch may have its own entry in this list.
An exhaustive coverage of fictional flag designs and flag use in computer games would reveal itself as fascinating and insightful as with other graphic or narrative media, such as literature, painting and cinema.
Maybe even more so, as computer games are a visual medium typically capable of more detail than any other, and where flags especially abound — as apart from scenery enrichment, flags make for excellent icons, tokens and markers — for which games have more need than other graphical environments (non-computer games have also some vexillological relevance in this regard).
As in any other situation where a "scene" is created
to be shown to an audience, flag design and use as shown tells us a lot
about the authors' and the intended audience' vexillological knowledge and
sensitivity — key aspects of sociovexillology.
António Martins, 10 Juny 2008 & 7 April 2010
Science fiction TV programs and films often get made into computer games.
That gives us another possible source of information - but it's no more
authoritative than other derived sources. Depending on
who made them, whether they cared about the original, what technical
and financial constraints they were under etc. etc., you may or may
not get a faithful reflection of the original.
André Coutanche, 13 September 2005