Last modified: 2013-11-25 by antónio martins
Keywords: game | videogame | boardgame | wargame | virtual |
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An exhaustive coverage of fictional flag designs and flag use in computer games would reveal itself as fascinating and insightful as in other graphic or narrative media, such as literature, painting and cinema.
Or even more so, as computer games are a visual medium typically capable of more detail than any other, and where flags especially abound — as, apart from scenery enrichment, flags make for excellent icons, tokens and markers — for which games have more need than other graphical environments (non-computer games have also some vexillological relevance in this regard).
Besides, just like in any other any other situation where a “scene” is created to be shown to an audience, flag design and use as shown tells us also a lot about the authors’ and the intended public’s vexillological knowledge and sensitivity — key aspects of sociovexillology.
António Martins, 07 Apr 2010
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